Spyro was found to appeal to a casual, mature demographic who found his explorative jewel hunting to be pleasantly meditative - a great alternative to watching trashy made-for-TV movies in the afternoon.īut as he grew up, the developers seemed to cotton on to this older market and began unconsciously and steadily reinventing the character to meet the typical requirements of a more grown-up gamer. Not unlike Harry Potter, he began life as a cute and inoffensive character designed to give kids a bit of simple and accessible action - with just the right amount of peril to make his undemanding achievements feel well-earned. Spyro's always been a popular fellow, but also very much an acquired taste.
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